It has now been a full month since the long awaited release of Street Fighter 6 and the game has already catapulted itself into the “best games of the year” due to newly added features, online play and solid game mechanics. Street Fighter 6 offers classic controls tailored for experienced Street Fighter players and modern controls for casual players and newcomers. Modern type makes it easier to pull off special attacks by pressing 1 button or 2-button combinations. Classic on the other hand, players must input specific button combinations to use special attacks. Both controls setups allows all players to figure which configuration works best for them.
This year’s roster includes franchise icons such as Chun Li, Ken and Ryu while bringing in new character like Luke, Manon and Lily. Despite the new additions, the roster feels somewhat thin despite the initial 18 playable characters. Some players may be left feeling a little disappointed knowing that Capcom, like most fighting game publishers, rarely utilize the full capabilities of consoles. We’re sure they'll add several more characters along with the upcoming DLC. The characters however, do feel unique when playing as each fighter. Each are equipped with their own specific fighting style, drive impacts, special techniques and super arts. In addition to the updated roster, there are different modes for players to experience such as Battle Hub, World Tour and Arcade. Battle Hub allows players to test their skills against other players online or watch players compete against each other.
Fighting Ground boasts a variety of modes which includes Online Play, Training, Arcade and Local Versus. Players can experience character-specific storylines through Arcade. These storylines lend some insight into each character's backstory. In Local Versus, players can test their might against a friend while Online let's you fight for supremacy against players globally. However, if you are a newcomer or someone who wants to improve on mastering the gameplay mechanics, Training is where players can go to hone their skills. World Tour sets itself apart from any other mode Capcom has incorporate in the Street Fighter series. World Tour implements RPG elements mixed with the classic gameplay of Street Fighter. Players create an avatar and progress through story missions to increase the avatar's level and style rank. Experience for style ranks can be earned after enrolling as a student under characters from the game. Players gain experience for both style rank and level rank by completing story and side missions but mostly by fighting NPCs roaming the city. There are apparel and food players can purchase which offer temporary or permanent boost in stats. Where World Tour lacks, is it's mundane main story and underwhelming side quests. The dialogue is not much better and in many cut scenes, it can come off cheesy. The writers are either out of date or out of touch with today’s world. The game as a whole runs very smoothly with minor frame rate dips only occurring in the forementioned World Tour mode.
Final Thoughts:
Overall, Street Fighter 6 is a major step in the right direction, particularly for the fighting genre. This will hopefully set the tone for more innovation in future fighting games. Especially when you're shelling out almost $60 or higher depending on what edition you're buying. This is a good way to provide closer value to the market price. Overall, Street Fighter 6 seems to have lived up and surpassed expectations. Let see if the fighting game genre can now build off the precedent set by Capcom for the sake of fans, casual and hardcore alike.
Positives:
-variable controls allows an easy transition for new and veteran players
-Battle Hub and World Tour are refreshing innovative modes
-newly added features provide much needed replay value
-players can play classic games such Final Fight and Street Fighter Alpha 2
Negatives:
-frame rate can lag in World Tour
-mundane story in World Tour leaves a lot to be desired
-limited roster of fighters
-dialogue is mostly boring or laughable (not in a good way).
Review:
It has now been a full month since the long awaited release of Street Fighter 6 and the game has already catapulted itself into the “best games of the year” due to newly added features, online play and solid game mechanics. Street Fighter 6 offers classic controls tailored for experienced Street Fighter players and modern controls for casual players and newcomers. Modern type makes it easier to pull off special attacks by pressing 1 button or 2-button combinations. Classic on the other hand, players must input specific button combinations to use special attacks. Both controls setups allows all players to figure which configuration works best for them.
This year’s roster includes franchise icons such as Chun Li, Ken and Ryu while bringing in new character like Luke, Manon and Lily. Despite the new additions, the roster feels somewhat thin despite the initial 18 playable characters. Some players may be left feeling a little disappointed knowing that Capcom, like most fighting game publishers, rarely utilize the full capabilities of consoles. We’re sure they'll add several more characters along with the upcoming DLC. The characters however, do feel unique when playing as each fighter. Each are equipped with their own specific fighting style, drive impacts, special techniques and super arts. In addition to the updated roster, there are different modes for players to experience such as Battle Hub, World Tour and Arcade. Battle Hub allows players to test their skills against other players online or watch players compete against each other.
Fighting Ground boasts a variety of modes which includes Online Play, Training, Arcade and Local Versus. Players can experience character-specific storylines through Arcade. These storylines lend some insight into each character's backstory. In Local Versus, players can test their might against a friend while Online let's you fight for supremacy against players globally. However, if you are a newcomer or someone who wants to improve on mastering the gameplay mechanics, Training is where players can go to hone their skills. World Tour sets itself apart from any other mode Capcom has incorporate in the Street Fighter series. World Tour implements RPG elements mixed with the classic gameplay of Street Fighter. Players create an avatar and progress through story missions to increase the avatar's level and style rank. Experience for style ranks can be earned after enrolling as a student under characters from the game. Players gain experience for both style rank and level rank by completing story and side missions but mostly by fighting NPCs roaming the city. There are apparel and food players can purchase which offer temporary or permanent boost in stats. Where World Tour lacks, is it's mundane main story and underwhelming side quests. The dialogue is not much better and in many cut scenes, it can come off cheesy. The writers are either out of date or out of touch with today’s world. The game as a whole runs very smoothly with minor frame rate dips only occurring in the forementioned World Tour mode.
Final Thoughts:
Overall, Street Fighter 6 is a major step in the right direction, particularly for the fighting genre. This will hopefully set the tone for more innovation in future fighting games. Especially when you're shelling out almost $60 or higher depending on what edition you're buying. This is a good way to provide closer value to the market price. Overall, Street Fighter 6 seems to have lived up and surpassed expectations. Let see if the fighting game genre can now build off the precedent set by Capcom for the sake of fans, casual and hardcore alike.
Positives:
-variable controls allows an easy transition for new and veteran players
-Battle Hub and World Tour are refreshing innovative modes
-newly added features provide much needed replay value
-players can play classic games such Final Fight and Street Fighter Alpha 2
Negatives:
-frame rate can lag in World Tour
-mundane story in World Tour leaves a lot to be desired
-limited roster of fighters
-dialogue is mostly boring or laughable (not in a good way).